Happily for the Guild Wars 2 fanbase, he also asks much more practical questions, and he directed some of those questions at ArenaNet’s Izzy Cartwright. He even got some answers! Cartwright talked about how ArenaNet’s ability to track players led to the implementation of certain dynamic events, meant to split up the player population in a map, which would trigger when there were too many players in an area. Another benefit of the team’s data gathering is the ability to see where players are dying most often in order to adjust content difficulty as necessary. The economy is especially dependent on player activity, and Cartwright says that the team keeps a very close eye on item fluctuations to be sure that a relatively healthy stat is maintained.
MMO player and writer Ravious over at Kill Ten Rats knows how to ask the hard questions. Questions that other journalists are afraid to ask. Questions like, “If you were omniscient with regard to all corollary Guild Wars 2 data (including player emotion, all chat including voice chat, current snacks eaten, etc.), what crazy thing would you most like to know?”
The boulders which roll down the path will kill you instantly if they roll over you, while they also leave a flaming trail behind them which causes burning if you walk over it. At lower fractal difficulties the boulders move slowly (much quicker past level 10) providing you with plenty of opportunities to move out of their way. To make your life a little easier, there are also several alcoves that you can move into, as you work your way down, in the event a boulder gets a little too close. Once you’ve reached the bottom of the path, your first boss awaits.