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Wilderness/Survival guide

The only good place to train on these and collect runes is the 1st level (Ground). Almost all the warriors are level 8.There is a place to use Jennica’s ring from Summer’s End in the open space in the centre of the castle, in front of the dead body; beware though that there is a level 129 Tormented Wraith on the other side of the portal. The experience received/ skill it is in for using this portal is defence exp note level 80 defence is required to receive the exp.

But many other players prefer to do the opposite – bringing their cheapest armour and weapons, sometimes even wearing as little as possible. This is also a good idea if you have a higher than usual risk of dying (for example, if you are exploring an area of the Wilderness you haven’t been in before), as it makes dying a very cheap way of teleporting out of the Wilderness.

Do note, however, that if you die in the Wilderness now you will not have a gravestone to return to and your items will be up for grabs by anybody that happens to be around at the time, but they are usually random players or the person that PKed you.

Consider your type of armour carefully, as some creatures in the Wilderness can use negative magic bonuses to give you high damage as a result of metal armour.

The following are example guides for the former strategy. They are melee-centred, but it is relatively easy to work out the magic and ranged equivalents.

When battling Greater Demons, it is a good idea to monitor the east to see if anybody is coming. If a player killer shows up, which can be frequent around there, you should run, as it is likely that you have depleted food stores, whereas the player killer has likely just filled their inventory with food. If you are pay-to-play, the Brimhaven dungeon is a better option.