When friends ask me if Diablo 4 is “good now,” I always have to give a long explanation. Some seasons were great, some were patchy, and certain systems didn’t fully click. But with Season 11, for the first time, I’m tempted to give a simple answer: yes. This is probably the best moment for a new player—or someone who tried the game at launch and bounced off—to jump into Diablo 4.

The biggest reason is accessibility. Sanctification makes gear progression more straightforward without dumbing anything down. Even new players can understand “blessing an item to improve it.” At the same time, the system is deep enough that experienced players can spend hours theorycrafting Aura and Evoke combos Diablo 4 Items.

Then there’s the balance pass. Earlier versions of the game often steered newcomers toward only one or two “safe” builds. With Season 11’s across-the-board buffs, you can genuinely play however you want. Want a poison Rogue? Go ahead. A tanky Sorcerer? Do it. A hybrid Druid who mixes magic and melee? Totally viable. For new players, having that freedom without feeling punished is huge.

The Radiant Reckoning questline also helps with onboarding. It gives structure, purpose, and a clear path through the season. And because the transmogs look fantastic, new players get a tangible goal with visible rewards buy Diablo 4 Items.

Even the overall vibe of the season—bright holy energy cutting through Sanctuary’s darkness—makes the game feel friendlier without losing its edge.

If any of my British mates are thinking about starting Diablo 4 or returning after months away, I’d tell them Season 11 is the perfect soft landing.